Who is Bitcoon?
That’s me, Bit, in 8-bit form on the header at the top of the page. I’m a physical manifestation of a virtual presence. I’m made of imagination juice, electricity and tons of junk food, and I promise if you ever meet me I’ll try not to give you cancer. I don’t think I’m radioactive, but every time I go near a Geiger counter–
Who is actually behind all this?
Oh, that would be Max. He’s a gamer and an artist. His main areas of interest are character design, fantasy and sci-fi worlds. He has skills in all kinds of digital art, a variety of styles (most of them cute; he has an affinity for the cute), 3D modeling, animation, some programming/coding skill, and bits of sound and music design.
Jack of all trades, but master of none, he’s always working to improve his skills in different areas. He just-so-happens to have enough of a variety of skills and knowledge to be a competent game designer.
This doesn’t seem very professional…
I am very passionate about games. Games have shaped who I am today, they have been with me all through my life and they continue to fascinate me and open my mind to new and incredible things. Most of all, games are FUN. I want to make games for people that inspire others the way they have inspired me. I want to give other hardcore gamers a challenge, while giving more casual players a way to smooth out those difficulty peaks. I’m not in it to make the most money possible, I’m in it because it makes me happy and I can spread my love of games to others. And I want to run a business that reflects that attitude.
What kind of games are you making?
My goal is to make games for gamers. Games that are reminiscent of the days before you had to have blood spilling out of every fully-rendered pore on a character’s face (wait, how does that even-) and before you had to lead the player on a movie-like trip through a better-than-real-looking world just to keep their attention. Games which focus on great gameplay and being fun, not realistic visuals and online multiplayer progression mechanics. Games which are challenging, but never force you into that challenge until it stops being fun.
When did you start making games?
Long ago, in an ancient land,
right around January 2011.
What can I expect to see on this blog?
Well, it IS a developer blog, so there are some things you’d expect to see, but I also like to post occasionally about games I’m playing at the time. Usually older stuff or ones you might have missed in all the fuss surrounding the latest COD fish or whatever the kids are playing these days.
So, expect to see:
- Updates on development of games
- Previews and possibly beta builds and demos.
- Games I’m Playing
- Technical details or systems breakdowns
- Things related to gaming, sometimes!
Don’t expect to see:
- Casual games (casual-friendly I can deal with, but for those who want it, I will always make sure to include plenty of challenge)
- F2P, P2W games (free to play, pay to win) (it’s not that I won’t consider a F2P model, especially on smartphone games, but I would hate myself if I ever added a super slow progression model or impossible difficulty level you have to pay to beat without wasting way too much time)
I’m glad you asked.
Send all death threats and/or treasure chests full of pirate gold to: