My new game is only semi-officially announced now, but I figured for anyone cool enough to be following me here, you deserve to at least see what I’m currently up to!
The new game is called PuzzleByte, an action match-3 style game inspired by the likes of Tetris Attack (aka Panel De Pon/Puzzle League), Meteos and Puzzle and Dragons. I found that existing puzzle games on the app store mostly try to appeal to common players but in doing so they leave out puzzle gurus and players who are really into the genre. Not so with PuzzleByte. Thinking quickly, finding patterns and learning the flow of moving blocks around is what this game is all about.
PuzzleByte is currently an Android (Google Play) exclusive. The goal is generally to match up blocks in the usual formations (3 in a row of the same color, horizontally or vertically) to score points. Like Bejeweled or Candy Crush, PuzzleByte still works in “turns” where you are unable to make moves while the action is happening, but unlike those games, you can pick up any block and shift it around the board freely, displacing other blocks as you go. Your only limitation is a timer, which can be recycled – any remaining time after you set your block down can be used as soon as your matches are deleted and new blocks fall in to replace them. You are also given the ability to earn more time by making multiple matches or larger ones. This “chaining” feature is a key part of earning high scores, and makes PuzzleByte a fast-paced and frantic game.
PuzzleByte is all about the score and replayability. It’s something that I hope will have players coming back for a quick round every day, watching their progress and unlocking new features as they improve. Google Play has a lot of features such as online leaderboards, achievements and cloud saving which I think will lend a much-needed sense of connectedness to the game.
This game is, more than anything, my love letter of sorts to the puzzle games of my youth which I still love to this day. It’s currently in alpha and I’m looking for feedback on the game (if you happen to have a device you’d like to test it on, send your Google+/Play email to email@example.com and I’ll add you to the tester community so you can give it a shot) as I implement features, tune up the gameplay, and tighten the visuals. I want to say it’s close to release, but anything could arise as this is my first time ever getting this far along in development and trying to mess with these external APIs.
I’m excited to get to show off this game that I’ve been working on for half a year now, and excited at my ever-improving development and design skills. I hope it’s a hit, and I hope I get the chance to go on to make more, better games.