This is the game I chose to take on after I realized my body was not ready for The Outer World. It’s less ambitious in terms of overall design, but that doesn’t mean there’s not a lot of content and seriously hardcore challenges to overcome. The reason I chose to go ahead with this design is, there’s not really a story to it or characters or a ton of animation to do. That way I can put a focus on the game and make it fun without extensive programming knowledge or really complex stuff that’s beyond my current skill level. It’s a Gradius-style scrolling shoot-em-up tailor-made for smartphones. This means touch controls that make sense and let you focus on the important mechanics (dodge all the things) without covering stuff with your thumbs. Don’t worry, game pads will be supported for all platforms.
For this game, I’m focusing almost entirely on unique level designs and game mechanics to make it as awesome as possible. There will be plenty of content. Lots of unlockables, different modes, difficulty levels that alter level layouts for the main game, a variety of spacey ship thingies for the player to fly around in, each with their own strengths, weaknesses and certain quirks, and more.
The main platform for That One Space Game I’m Making is Android, but I am planning on bringing it to PC, and those Apple things everyone loves. iOS and Mac, specifically. (sorry, Pippin) I’m using Game Maker Studio for this one, which is handling the simpler needs of this game much better than Game Maker 8 was doing for The Outer World.
I can’t really say I have a clue about release date for this game, but I’m hoping to have it out by next summer.