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Well, I haven’t given up on Hysteria Star but I’m in need of a smaller, quicker project I can devote myself to for the summer.

Yes, I know, I know. This is starting to sound a lot like what happened when I dropped The Outer World to work on Hysteria Star. In that case, I had a game whose engine was starting to look shaky and a project that was simply too big to handle alone in a few years. I scrapped the project, though I hope to come back later with a different direction and a team to back me up. Hysteria Star was to be my smaller-scale project, but it’s ended up being a slow burn over time, not really something I’ve been able to sink my teeth into and get far enough to really see it to the next level. But month after month, I continue to make almost no progress on it at all.

I think with the coming of summer, it’s time that I set aside Hysteria for a while and re-focused my efforts on something decidedly simpler, something I think I can push out faster and end up with a more fun and easily playable game without as much serious effort. I’ve wanted to do something like this game for a while, and I hope I will be able to devote the time to it this summer to make it happen. If nothing else it should be an interesting experiment.

I won’t be updating on game progress again until the end of the summer, and hopefully by then I’ll have something I can reveal. Who knows?

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