After the summer of 2013 I wrote about a little Castlevania-inspired game I was working on. I didn’t want to reveal it until it was further along into development, but I ended up shifting focus to PuzzleByte. Spending so long away from Game Maker, I forgot how hard it can be to deal with that pipeline. Making simple changes to things like enemy speed and timers for animation states requires so much more time and effort, it’s quite a chore to fine-tune things that very much need the work. With that and some major issues like GM’s lack of easy scaling support, I was never able to get the game feeling as good as I wanted, and I couldn’t get it to render at any size but 1080p.
It’s been too long and at this point there’s no doubt I’m abandoning the game. But even though I can’t easily fix its issues, even though it’s not in a fully presentable state, it’s definitely something I feel I should show here. I’ve listed the game up on Itch.io if anyone’s interested in giving it a play. I must say, despite its small issues, it’s a pretty fun and pretty complete single level with a lot to find and experience within. I hope you all enjoy this little Bitcoon-vania game!
Download on itch.io here
And here’s a slick trailer! And some screenshots:
Grab the game for free on Google Play now~
It’s been a long time coming! Much too long for my taste, and probably yours as well, given that the last update (and the game hitting alpha) was nearly a month ago. Much has changed in that time, and I think PuzzleByte is something I can be proud of now. Development will continue as I get feedback and make some tweaks and updates, especially if the game really catches on and there’s a good amount of demand for ports. But with the game finally finished and released, I can get to promotion and start working on my next project.
Now that I’ve shipped PuzzleByte, I know what it takes to complete a game, even if it is a “simple” one. I really want to get back to the more complex styles of game that I started out with, and especially now that I understand what hidden challenges may lie ahead, I feel more prepared to tackle them. Unity has given me some very handy tools I wish Game Maker offered, and I now look toward Unreal for more. I haven’t written a line of code for my next project, but there are many options available to me and it’s an exciting prospect. Much moreso when I’m not leaving something partway-done to pursue something else~