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Tag Archives: game design

Well, I haven’t given up on Hysteria Star but I’m in need of a smaller, quicker project I can devote myself to for the summer.

Yes, I know, I know. This is starting to sound a lot like what happened when I dropped The Outer World to work on Hysteria Star. In that case, I had a game whose engine was starting to look shaky and a project that was simply too big to handle alone in a few years. I scrapped the project, though I hope to come back later with a different direction and a team to back me up. Hysteria Star was to be my smaller-scale project, but it’s ended up being a slow burn over time, not really something I’ve been able to sink my teeth into and get far enough to really see it to the next level. But month after month, I continue to make almost no progress on it at all.

I think with the coming of summer, it’s time that I set aside Hysteria for a while and re-focused my efforts on something decidedly simpler, something I think I can push out faster and end up with a more fun and easily playable game without as much serious effort. I’ve wanted to do something like this game for a while, and I hope I will be able to devote the time to it this summer to make it happen. If nothing else it should be an interesting experiment.

I won’t be updating on game progress again until the end of the summer, and hopefully by then I’ll have something I can reveal. Who knows?

And it’s just another day as usual.

For those of you who might not have met me, (you probably haven’t heard of me. I’m pretty underground) my real name is Max, but this is the internet so that’s boring. No, I’m a crazy raccoon thing named Bit. I’m made of imagination juice, electricity and tons of junk food. I am The Goddamn Bitcoon.

I like to make games! I also like to play them, but who has the time to do that when you’re so busy making them? I’m not your average Dew-drinking, online marathon-playing, hate speech-spouting CoD player… actually, I’m nothing like that at all. Screw those point-and-click shooters, I’m a HARDCORE gamer. I like all kinds of games on all kinds of systems and all kinds of controllers, but the best kind is the kind where I see game over screens a lot.┬áKind.

For so many years I’ve been doing art and character designs, creating interesting fantasy and sci-fi worlds and scenarios and imagining a world where these could actually be experienced by other, real (!) people. It wasn’t until a year or two ago that I gained the courage to actually pursue that dream. I have great ideas (says me) and I want to make something of them. The best way to do that is… well, to just do it!

My goal is to make games for gamers. Games that are reminiscent of the days before you had to have blood spilling out of every fully-rendered pore on a character’s face (wait, how does that even-) and before you had to lead the player on a movie-like trip through a better-than-real-looking world just to keep their attention. Games which focus on great gameplay and being fun, not realistic visuals and online multiplayer progression mechanics. Games which are challenging, but never force you into that until it stops being fun.

So, what can you expect to see on this blog? Mostly:

  • Updates and screenshots and concept art for my games
  • Games I’m Playing: just talking about cool games I’ve gotten into lately, sometimes new stuff, sometimes indie games, sometimes games older than you are. I’ll try not to bore you with posts about That Thing Everyone’s Playing Already. (HEY GUYS CHECK OUT THIS COOL GAME MINECRAFT *facebrick*)
  • Random stuff that has something to do with gaming, I guess?

I would say more things but I’d rather not risk making this wall of text any scarier to read. (if you hate walls, RUN, FAST. I am a dangerous person)

Keep it real. Real virtual.

 

 

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