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It seems every update takes me longer than the last to get around to… I apologize for the tardiness, I guess it’s a good thing I’m not doing monthly updates still, though. I wouldn’t have much to show this time if that were true.


Honestly, there’s not much to say with this one. I haven’t gotten to work on Hysteria since spring semester kicked in, and it’s really in high gear right now so I’m really wishing I had more time lately. But I did make some progress earlier in the year.

Last update, I mentioned points and combos. Well, I’ve added them in and made a few interesting changes to the usual formula.

When you destroy an enemy, the combo counter goes up by 1 and begins to fade out over 3 seconds. Once it fades completely, the combo is reset to 0. Higher combo levels, as you might expect, multiply the points you earn, but getting hit also eliminates your combo.

Now, here’s the fun part: Destroying an enemy gives you no points. The only way to gather points is to snag the little floating whatevers the enemies drop, or the bigger floating whatevers that also give you other cool stuff when you pick them up. When you grab one, you renew your combo, just like when you destroy an enemy. You’re reset back up to 3 seconds before the combo expires, but you don’t gain combo counter levels by picking them up. Just points.

What this mechanic does is adds an extra facet to the gameplay. It’s not just something more to pay attention to, but it makes it possible to design levels without a constant stream of baddies at all times, but still giving the player the chance to keep up their combos during those dry spots. It also makes things a bit more interesting. Do you grab the points now, or wait until they’re just about off the screen and see if you can get a higher multiplier on them?


Another few changes I’ve made, I also mentioned in the last update. I’ve simplified player health a lot, to the point where it’s feeling much more oldschool, but in a good way. I’ve also tightened up the movement a lot. Next, I think I’ll be focusing on specials, tuning up the level start and death sequences to actually reflect how the game is supposed to play, and throwing in some graphics on-screen. I need to get some simple interfaces going so it’s not just a really cheap test level.


So, who’s to say when I’ll be updating again… I sure hope it’s sooner rather than later, and that I’ll have a lot more to show off. Really, though, the foundation is starting to take shape. Given some better sound design (oops.. my bad) and visual assets I think I could have something I’d actually be willing to throw out there and see what people think about it. I’m still a long way from something I’m really willing to let people play, but I still think there’s a lot of life left in Hysteria Star, and I’m moving ever closer to a Hysteria I think people might really like.

Well, here’s hoping, anyway…

Laziness, thy name is Bit

Well, I sure picked an old one this time, didn’t I?

I started playing Suikoden 2 one after seeing all the love it gets from the rather small number of people who have played it. Apparently it didn’t do so well (which happens if you’re an RPG and come out on the same day as Final Fantasy 8) and has never seen a re-release at all, so getting it isn’t easy.

Chances are, you’re going to be a bit sad about this one because you can’t afford it.

No, really, it’s $250. For a cheap used copy. If you’re lucky. But if you’re resourceful like me, you can, uh… obtain… a copy… through um…..
Let’s just say I’m not playing it on a Playstation.

Let’s also just say I wish I had bought this and not FF8. Don’t get me wrong, FF8 isn’t bad and its music still gives me warm nostalgia waves down my back, but… this is by far the more playable game with the more awesome storyline and combat and sprite animations and over 100 recruitable characters and… damn, it’s just GOOD.

I’m about 13 hours in and hooked. Also, this game has a flying squirrel as a playable character. A FLYING SQUIRREL. How awesome is that? Not many games have flying squirrels in them, though I hope to change that some day. (props to Nintendo for having flying squirrel suits in both Pilotwings on 3DS and the previews for New Super Mario Bros U. I knew I picked a good company to be a fan of.) There’s five of them, actually, (the other 4 are bonus characters who don’t really have any backstory unlike the main 100+) and you can have a team of up to 5 party members with your main character. Anyone who knows me knows what my party is going to look like once I manage to find them. 😉

But yes, Suikoden 2, awesome RPG on the PS1. You can’t afford it but if you ask the internet they might have a solution for that.



My very first GIP! This is technically a re-post from my art site journals, but it’ll be nice to archive it here.
Today, I’ll start off with a few semi-oldies, but all goodies… pre-warning: if you don’t have Nintendo’s latest systems you will be disappointed.Xenoblade Chromicles: This is a Wii game that is unlike any other Wii game. Amazing graphics, ballgasmic sense of scale and exploration, and a story and world that grab you by the tail and defenestrate you from the 18th floor window with awesomeness, all wrapped up in gameplay that’s some of the best I’ve seen in a JRPG. I was dropping cash I practically didn’t have in order to get this game the day it came out but I’m so glad I did. You may learn eventually that I know a good number of Wii games that I would rate even above 360, PS3 and PC games. Xenoblade Chronicles might just about top that list.

Resident Evil: Revelations: I like this a lot more than the last Resident Evil on console. It’s no Resident Evil 4, but that game had a special something I don’t think Capcom will ever manage to tap into so perfectly ever again. But the mechanics are great. You might want that GIANT ADD-ON BLOCK OF DEATH for your 3DS if you pick this up, but if you’re like me and got used to PSP shooters after a few hours, you can easily manage to kick ass by aiming with the right-side buttons. My main complaint is that I can’t change aiming to the left stick, because I think moving around using ABXY would make a lot more sense. 😐
It’s kind of a horror game half the time, complete with crazy zombie girlfriends who won’t leave you alone and zombie dolphins that fuck you to death. (at least, I assume that’s what happens when my character falls into the waist-deep water under the creepy dolphin thing and splashes around for a bit) The other half of the time it’s a crazy action game, which the classic RE “tank” style movement won’t make any easier for you. Both are pretty solid and keep the other section from getting boring as things switch around. The story is actually pretty interesting so far, too. Solid game if you’re into horror, or you’re like me and you get a real laugh out of “tense” moments in these sorts of games. 🙂 There’s a multiplayer mode after you beat it, I think, but from what I’ve played I’d say it’s more of a rent than a buy.

Kid Icarus: Uprising: Gonna say this right now, this game is almost worth getting a 3DS for. The dialogue is awesome, the story has some great twists so far and not only plays with your expectations, but sometimes almost TROLLS you, and the game is as hard as balls as you want it to be. You can “bet” hearts (the in-game money, which looks like heart containers… if only Link here around for this one!) to increase the difficulty or lower it, below a certain point, and you get more rewards and better stuff in general for pitting yourself against a bigger challenge. It’s kind of a mix between on-rails sections that play a bit like Starfox on steroids, and directed on-foot sections which play very similar, but have almost more of a third-person shooter aspect to them. (Gears of Sonic the Shoothog!)
This on-foot thing is taken to a whole new level in online, where you can play the awesome Light Vs Dark mode. Both teams have a life bar, which goes down when someone dies (how much it goes down is based on how good their gear is. So unlike Call of Booty, when you get better stuff, you potentially cost your team big-time for using it) and the person whose death brings it to 0 becomes that team’s overpowered Angel. The first team to lose their angel loses the match. The rules are all simple but the moment to moment gameplay is tons of fun. Really, it’s one of the best online multiplayer modes I’ve played, because not only is it tons of fun but there’s no forced progression or leaderboards to worry about. You just have fun and enjoy getting weapons and hearts to use in single player or multiplayer.

So, yes. Three awesome games. Definitely worth getting if you have the right systems.

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